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Redshift's Obstacle course finish for ☆★badge★☆

Redshift's Obstacle course finish for ☆★badge★☆

A Roblox experience owned by Redshift's Retro Obstacle Course.

ObbyENobstacle coursebadge rewardVIP tool

Description (written by the developer; not a statement by this register)

hello if you beat my obstacle course with six stages you will get a badge. VIP t shirt: http://www.roblox.com/V.I.P.-T-Shirt-item?id=140063377684708 ↑↑↑ this Vip tshirt will grant you a helpful tool that will help you complete the game! ↑↑↑

Last updated by the developer 12 Jul 2026, 06:28 UTC.

0
playing (measured 2 Sept 2026, 00:17 UTC)
94,589
lifetime visits
91%
liked (1,712 👍 / 164 👎)
2,436
favourites (25.8 per 1k visits)
24 March 2006
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 00:171first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Complete Redshift's obstacle course! · progression34,945 · 99.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.52 September 2026 — 91 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked2 September 202622 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 00:1991no change
12 Oct 2026, 00:1891-1
2 Oct 2026, 00:1892no change
22 Sept 2026, 00:1892no change
12 Sept 2026, 00:1792+1
2 Sept 2026, 00:1791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.