Frantic Dusk
A Roblox experience owned by Frantic Studio.
OtherENabandoned projectdevelopment diaryscuffed release
Description (written by the developer; not a statement by this register)
(7/18/2025) I've decided to stop working on Frantic Dusk indefinitely (most likely forever). Began this project in 2020 with literally NO experience and I was bored during covid. It's been half a decade, and the game is nowhere near close to release as of now. However, this game will be playable to everyone, but the game will have some bugs that I won't bother fixing. I kept giving myself big scopes due to my ego (yes, I was confident in almost EVERYTHING) that gave me tons of pressure. The code was made out of spaghetti and the organization was terrible, which led me to getting irritated and losing confidence. I will be making more games that are easier to make whilst being fun for me and others. I know that millions of people (most likely including you) have never seen this game before, but I'm sorry for no longer working on this game. This game was "slightly" inspired by Sunshine Falls, play that game instead because it's better than mine https://www.roblox.com/games/3134683107
Last updated by the developer 13 Nov 2025, 17:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 11:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.