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Manhunt (Hide & Seek)

Manhunt (Hide & Seek)

A Roblox experience owned by AlphaByte.

MinigamesENhide and seeksurvivalmanhunt

Manhunt (Hide & Seek) is a minigame experience created on January 5, 2020. The title has accumulated 2,362,804 lifetime visits and 32,218 favorites. Currently, zero users are playing. The experience holds a 75% like percentage. The description encourages likes and group membership for item crates.

Description (written by the developer; not a statement by this register)

🗡️Evade the hunter. Don't get caught. Stay alive. 👍If you enjoy Manhunt be sure to give it a like! 🎁Join the group for a free (Manhunt) item crate! https://www.roblox.com/groups/group.aspx?gid=4367888

Last updated by the developer 6 Jun 2021, 14:40 UTC.

0
playing (measured 10 Aug 2026, 18:00 UTC)
2,362,804
lifetime visits
75%
liked (6,806 👍 / 2,321 👎)
32,213
favourites (13.6 per 1k visits)
5 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
599 R$
Double Stamina
499 R$
3x Hunter Chance
499 R$
Double Coins
499 R$
Double XP
399 R$
Classic Sword Pack
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survivor · other566,628 · 0.00% win
AJ Striker's Crate Drop - Week 1 · other330,234 · 0.00% win
MVP · other193,270 · 0.00% win
Hunter Victory · other38,914 · 0.00% win
Level 5 · progression33,819 · 0.00% win
Legendary Weapon · collection13,284 · 0.00% win
Sole Survivor · other5,330 · 0.00% win
Level 10 · progression5,006 · 0.00% win
Level 20 · progression571 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.