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🔪Survive the Killer!

🔪Survive the Killer!

A Roblox experience owned by Slyce Entertainment.

HorrorENkiller vs survivorsescape

🔪Survive the Killer! is a horror experience created on 2020-01-06. It currently has 8,575 players and 2,665,337,383 lifetime visits. The game holds 4,333,068 favorites and maintains a 90% like percentage. Credits include Dued1, Dev_Anthony, and TattedZach.

Description (written by the developer; not a statement by this register)

🏃Survivors: Hide from the killer, save your teammates, and escape together! 🔪Killer: Kill as many players as you can before they escape or time runs out! 🔪🔁🔪 Join our trading channel to find more people to trade with. Check our Social Links below Credits * Created by: Dued1, Dev_Anthony, and TattedZach * STK v2.0 by: Chaotic_Cody and Dev_Anthony * Background music by: allesan_bro * Voldar and Dread cutscenes by: testobrit * Malvus cutscene by: Bluay * Kringler Hat by: Shino_VsX * Kringer designed by: BlockyLuis * Weapon concepts by: Ionel

Last updated by the developer 2 Oct 2026, 18:07 UTC.

3,541
playing (measured 6 Oct 2026, 00:50 UTC)
2,692,106,922
lifetime visits
90%
liked (1,025,657 👍 / 110,775 👎)
4,367,502
favourites (1.6 per 1k visits)
6 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,5687,6735,120.53,54115 September 20266 October 2026
500 measurements spanning 21 days, net -1,254. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,802–8,439 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
6 Oct 2026, 00:503,541+498
5 Oct 2026, 23:503,043-158
5 Oct 2026, 22:503,201+325
5 Oct 2026, 21:502,876-194
5 Oct 2026, 20:503,070-15
5 Oct 2026, 19:503,085-457
5 Oct 2026, 18:503,542-325
5 Oct 2026, 17:503,867-170
5 Oct 2026, 16:504,037-440
5 Oct 2026, 15:504,477-113
5 Oct 2026, 14:504,590-822
5 Oct 2026, 13:505,412-14
5 Oct 2026, 12:505,426+681
5 Oct 2026, 11:504,745+473
5 Oct 2026, 10:504,272-112
5 Oct 2026, 09:504,384+169
5 Oct 2026, 08:504,215+100
5 Oct 2026, 07:504,115-209
5 Oct 2026, 06:504,324+34
5 Oct 2026, 05:504,290first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Killer Papa Roni
899 R$
3x Killer Chance
799 R$
Grimsley Bundle
799 R$
Malvus Bundle
799 R$
Dread Bundle
799 R$
Voldar Bundle
799 R$
Double-Jump (Survivor)
499 R$
Trading VIP
399 R$
Legendary VIP
399 R$
Epic Knife Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bronze I · progression114,387,503 · 18.7% win
Bronze II · progression43,113,579 · 7.2% win
Bronze III · progression18,044,741 · 3.0% win
Silver I · other8,181,061 · 1.4% win
Silver II · progression4,066,875 · 0.80% win
Silver III · other2,198,321 · 0.40% win
Gold I · progression1,252,170 · 0.30% win
Gold II · progression757,375 · 0.10% win
Gold III · progression479,004 · 0.10% win
Diamond I · progression316,365 · 0.10% win
Diamond II · progression215,042 · 0.00% win
Diamond III · progression151,952 · 0.00% win
Azure I · other110,542 · 0.00% win
Azure II · other83,009 · 0.00% win
Azure III · other62,246 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 20266 October 2026
1067 measurements spanning 45 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1067
Measured (UTC)% likedChange
6 Oct 2026, 00:5090no change
5 Oct 2026, 23:5090no change
5 Oct 2026, 22:5090no change
5 Oct 2026, 21:5090no change
5 Oct 2026, 20:5090no change
5 Oct 2026, 19:5090no change
5 Oct 2026, 18:5090no change
5 Oct 2026, 17:5090no change
5 Oct 2026, 16:5090no change
5 Oct 2026, 15:5090no change
5 Oct 2026, 14:5090no change
5 Oct 2026, 13:5090no change
5 Oct 2026, 12:5090no change
5 Oct 2026, 11:5090no change
5 Oct 2026, 10:5090no change
5 Oct 2026, 09:5090no change
5 Oct 2026, 08:5090no change
5 Oct 2026, 07:5090no change
5 Oct 2026, 06:5090no change
5 Oct 2026, 05:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

18,855,622
YouTube views across 25 matched videos

Most-viewed match: “ROBLOX SURVIVE THE KILLERS...”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 14 Aug 2026, 03:20 UTC.

Reddit buzz

14 posts found over the last year.

Top post: “I got too scared to play as killer ever since people trash talked me, so i disabled killer. Can you suggest me any other roblox for me to play for a bit other than forsaken” — 248 upvotes, 58 comments in r/FORSAKENROBLOX.