🏰 Forge an Empire
A Roblox experience owned by Tiny Fox Studios.
TycoonENkingdom buildingidle mechanicsprestige system
Description (written by the developer; not a statement by this register)
Build your kingdom from the ground up. Start small, earn gold, expand your lands, and grow into a ruler no one will forget. 📖 How to Play 💰 Earning Gold - You gain gold automatically every second based on your population and buildings. - More houses = more people. More farms and mines = more gold per second. 🏗️ Buying Upgrades - 🏠 House: Costs 25 Gold → Adds +2 Population - 🌾 Farm: Costs 100 Gold → Adds +2 Gold/sec - ⛏️ Mine: Costs 250 Gold → Adds +8 Gold/sec - Prices go up a little each time you buy, so plan your spending. 👑 Prestige - Once you have enough gold, you can Prestige. - This resets your gold, population, and buildings — but gives you Crowns. - Each Crown permanently boosts your population, income, and gold gain forever. - Cost: 1,000 × (Crowns + 1) Gold. ⚔️ Challenges & Events - Raids: Happen every minute. Defend successfully and earn extra gold; lose and you’ll lose some gold. - Random Events: Every 45 seconds you might get a bonus or face a challenge.
Last updated by the developer 4 Jul 2026, 17:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Sept 2026, 09:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.