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ADMIN HOUSE NEW

ADMIN HOUSE NEW

A Roblox experience owned by Power User.

RoleplayENroleplayadmin commandssocial

ADMIN HOUSE NEW is a roleplay experience created on January 7, 2020. The game currently has zero active players. It has accumulated 45,446,439 lifetime visits and 106,196 favorites. The title holds a 66 percent like percentage. The description indicates the use of a semicolon prefix for admin commands and mentions free VIP server access.

Description (written by the developer; not a statement by this register)

Welcome to Admin House New ⚙️ Prefix is ; 💬 To view the list of admin commands type ;cmds in the chat • VIP Servers are free. You can play alone or invite your friends. ⚠️ ~You can only use admin commands on 1 player at a time. Unlock Super Admin to use admin commands on everyone at once~ ⚠️ Have fun! 🙂

Last updated by the developer 2 Jan 2023, 11:10 UTC.

0
playing (measured 10 Aug 2026, 16:49 UTC)
45,446,439
lifetime visits
66%
liked (16,847 👍 / 8,739 👎)
106,188
favourites (2.3 per 1k visits)
7 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Admin
299 R$
Death Scythe
199 R$
👻 Phantom Slicer
199 R$
Wings of Judgement
199 R$
Fiery Hammer
199 R$
Dark Gauntlet
199 R$
Earthquake Hammer
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Admin House NEW · welcome10,359,246 · 100.0% win
30 PT · other1,129,032 · 0.00% win
Epic Duck · other722,788 · 0.00% win
60 PT · other312,263 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.