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Anomic

Anomic

A Roblox experience owned by Anomic Studios.

RoleplayENopen-worldroleplay1990s

Anomic is a roleplay experience created on 2020-01-07. It currently has 128 players online and 99,867,446 lifetime visits. The game holds 528,667 favorites and maintains a 79% like percentage. Players engage in various roles within a 1992 desert town setting.

Description (written by the developer; not a statement by this register)

Thrown into the anarchy of a desert town surrounded by the nothingness of Nevada, you are meant to stand on your own legs to earn money through many different ways. Join the Sheriff department and keep the crime behind a line, become a Trucker and help get goods to where they belong, open up your own shop selling a variety of items to other players, or be a Criminal hiding in the canyons to make cash through illegal ways. Anomic is set in 1992. Make sure to read the rules! https://devforum.roblox.com/t/-/2452477 Private servers provide a set of commands to their owners (some of those commands can be shared with the 'cmdwl' command).

Last updated by the developer 21 Aug 2026, 08:21 UTC.

99
playing (measured 21 Aug 2026, 21:50 UTC)
99,904,187
lifetime visits
79%
liked (168,463 👍 / 43,645 👎)
528,707
favourites (5.3 per 1k visits)
7 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99140119.510 August 2026 — 102 players21 August 2026 — 140 players21 August 2026 — 99 players10 August 202621 August 2026
3 measurements spanning 11 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–146 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5099-41
21 Aug 2026, 20:54140+38
10 Aug 2026, 14:50102first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crews
900 R$
SWAT
550 R$
Advanced Building
500 R$
Advanced Gunsmith
400 R$
Bypass Team Limit
400 R$
Custom VHS Tapes
400 R$
Larger Backpack
300 R$
Garages
200 R$
Custom Audio
200 R$
Advanced Car Dealer
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Developer · other39,357 · 2.4% win
A Duo Like No Other · social1,486 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7921 August 2026 — 79 % liked21 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked21 August 20262 September 2026
4 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:1879no change
23 Aug 2026, 13:1579no change
21 Aug 2026, 21:5079no change
21 Aug 2026, 20:5479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

anomic.fandom.com7 active editors · 21,568 edits
443 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.