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New Update! Universal Clicker V2

New Update! Universal Clicker V2

A Roblox experience owned by Universal Clicker.

Clicker & idleENclickergrindingleaderboards

Description (written by the developer; not a statement by this register)

Welcome To Universal Clicker This game are like speeding to get richer than the other player. ⚠️⚠️Warning! if you got no case-bux and other on leaderboards you must rejoin :D⚠️⚠️ *Booster can help you to quickly grind and you can find this inside of the game* You need to get more rap for jackpot. Keep up to date with changes, updates, and planned features. 🏙️If you want to see the update like fixing or updating just goto another server and if i updating dont jp🏙️ ⚠️WARNING⚠️ This Game Aren't For Kids Cuz it can't understand this game ⚠️WARNING TOO⚠️ If You're Item Got Bug or Error Just goto another server cuz i think your server isn't updated

Last updated by the developer 18 Sept 2020, 07:30 UTC.

0
playing (measured 11 Aug 2026, 17:46 UTC)
149,244
lifetime visits
65%
liked (315 👍 / 169 👎)
534
favourites (3.6 per 1k visits)
10 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Command
499 R$
Moderator Command
399 R$
[VIP RANK][RED COLOR CHAT]
100 R$
Gun VIP
95 R$
RADIO
10 R$
Rainbow Package
10 R$
Skip Case Animation
5 R$
Instant Speed
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Universal Clicker · welcome22,185 · 0.00% win
Met Creator · other355 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.