(TITANIC!) Submarine [Story] 🌊
A Roblox experience owned by Remarkable Productions.
Story & narrativeENstorysubmarinemultiple endings
The Roblox experience (TITANIC!) Submarine [Story] 🌊 is a story-narrative game created on 2020-01-10. It has accumulated 66,555,464 lifetime visits and 188,077 favorites. Currently, zero users are playing. The title holds a 74% like percentage. The description mentions four endings and in-game shop items.
Description (written by the developer; not a statement by this register)
🌊 Welcome to Submarine! This is a story game where you take an exciting trip inside of a submarine and voyage through the seas! Nothing could go wrong under water...right? 🛒Having a hard time surviving? Check out the shop for gamepasses that'll give you an edge on any trouble you face! ( GAMEPASSES ARE ONLY USABLE IN THE SUBMARINE!)🛒 ✨There are currently FOUR different endings! Will you be able to see them all? More endings coming! ✨ 🔊Make sure to turn up your volume for the best experience! 🔊 👍 Be sure to like and favorite if you had fun! ⭐ 💀Become the monster! Monster gamepass unlocks the monster ending! 💀 🔥Join the group for any updates on this game and any future games! 🔥 😎 Join the group! https://www.roblox.com/groups/group.aspx?gid=4989760 ✨ TITANIC ENDING HAS JUST BEEN RELEASED! ✨ Scripter: Scrizun⚡ Builder: voikan 🌲 Animator: tookiewilliams03 🎮
Last updated by the developer 17 Jun 2026, 05:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:51 | 74 | no change |
| 23 Aug 2026, 13:48 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.