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(TITANIC!) Submarine [Story] 🌊

(TITANIC!) Submarine [Story] 🌊

A Roblox experience owned by Remarkable Productions.

Story & narrativeENstorysubmarinemultiple endings

The Roblox experience (TITANIC!) Submarine [Story] 🌊 is a story-narrative game created on 2020-01-10. It has accumulated 66,555,464 lifetime visits and 188,077 favorites. Currently, zero users are playing. The title holds a 74% like percentage. The description mentions four endings and in-game shop items.

Description (written by the developer; not a statement by this register)

🌊 Welcome to Submarine! This is a story game where you take an exciting trip inside of a submarine and voyage through the seas! Nothing could go wrong under water...right? 🛒Having a hard time surviving? Check out the shop for gamepasses that'll give you an edge on any trouble you face! ( GAMEPASSES ARE ONLY USABLE IN THE SUBMARINE!)🛒 ✨There are currently FOUR different endings! Will you be able to see them all? More endings coming! ✨ 🔊Make sure to turn up your volume for the best experience! 🔊 👍 Be sure to like and favorite if you had fun! ⭐ 💀Become the monster! Monster gamepass unlocks the monster ending! 💀 🔥Join the group for any updates on this game and any future games! 🔥 😎 Join the group! https://www.roblox.com/groups/group.aspx?gid=4989760 ✨ TITANIC ENDING HAS JUST BEEN RELEASED! ✨ Scripter: Scrizun⚡ Builder: voikan 🌲 Animator: tookiewilliams03 🎮

Last updated by the developer 17 Jun 2026, 05:14 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
66,555,464
lifetime visits
74%
liked (46,050 👍 / 16,254 👎)
188,046
favourites (2.8 per 1k visits)
10 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives
800 R$
Be the Monster!
700 R$
Vice Captain
600 R$
Regeneration
550 R$
Engineer
500 R$
Enhanced Lungs
400 R$
Extra Health
350 R$
Hyper Immunity
300 R$
Head Chef
250 R$
Medkit
250 R$
Energy Drink
150 R$
Running Shoes
150 R$
Teddy Bear
130 R$
Flashlight
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Submarine! · welcome19,985,047 · 100.0% win
You Survived Submarine! · progression4,469,395 · 0.00% win
You Completed the Good Ending! · progression3,656,104 · 0.00% win
You Completed the Bad Ending! · progression1,279,996 · 0.00% win
You Completed The Solo Ending! · progression141,718 · 14.3% win
You completed the Titanic Ending! · progression131,516 · 0.00% win
You Completed the Monster Ending! · progression15,706 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7423 August 2026 — 74 % liked2 September 2026 — 74 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5174no change
23 Aug 2026, 13:4874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.