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Escape! [Sadly Closed]

Escape! [Sadly Closed]

A Roblox experience owned by Missing Piece Studio.

ObbyENescaperacingpets

Description (written by the developer; not a statement by this register)

Escape is the debut game by Team Escape! More fun every month with huge updates by our dedicated Team! Escape is a game of racing to the finish line against a group of fellow players! Collect Credits, buy pets, and most importantly, Escape! ALWAYS REMEMBER: 👍 Drop A Like To Show Support! ❤️ Favorite To Show Your Support For This Game On Your Profile! 🔔 Follow To Be On Top Of All Things Escape! Created by Team Escape

Last updated by the developer 23 Jun 2026, 16:15 UTC.

0
playing (measured 19 Aug 2026, 22:22 UTC)
1,178
lifetime visits
79%
liked (15 👍 / 4 👎)
12
favourites (10.2 per 1k visits)
10 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Escape+
150 R$
Boost Game Rewards! (Coming Soon!)
60 R$
Boost Daily Rewards (COMING SOON)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome157 · 0.00% win
Villainous Victor! · progression19 · 0.00% win
BEKFEST · other9 · 0.00% win
Menacing Master! · progression8 · 0.00% win
Dystopian Danger! · other6 · 0.00% win
Atlantis Adventurer! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.