Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Major Lag Fix!] 🏥Hospital Roleplay v4.1🚑

[Major Lag Fix!] 🏥Hospital Roleplay v4.1🚑

A Roblox experience owned by Ro-Hospital Foundation.

RoleplayENroleplayzombie survivalmedical simulation

Hospital Roleplay v4.1 is a roleplay experience created on January 11, 2020. The game has accumulated 1,543,461 lifetime visits and 5,164 favorites. It maintains a 92% like percentage. Currently, zero users are playing. The description indicates ongoing development with frequent shutdowns for updates. Roles include security, doctors, and paramedics within a hospital setting.

Description (written by the developer; not a statement by this register)

🏥 Welcome to Hospital Life! 🏥 🚑 Come and RP with us! 🚑 Be security and kill zombies! Be a doctor and heal zombies/sick patients! Be a paramedic and save patients! This game is currently still in development, please expect frequent shutdowns for updates! 🏥 Update Logs: 🏥 - Added security trainings. - Bug fixes.

Last updated by the developer 20 Jan 2023, 17:09 UTC.

0
playing (measured 11 Aug 2026, 03:22 UTC)
1,543,461
lifetime visits
92%
liked (10,896 👍 / 906 👎)
5,164
favourites (3.3 per 1k visits)
11 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
700 R$
X2 Earn
500 R$
Manager Access
349 R$
Golden Boombox
300 R$
Segway Gamepass
249 R$
Elite Security 👮
199 R$
Elite Paramedic
199 R$
Surgeon Pass
139 R$
Baby Pass
100 R$
Kid Pass
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met The Owner! · social1,221 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0192no change
14 Aug 2026, 12:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.