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Home Designer! [BETA]

Home Designer! [BETA]

A Roblox experience owned by incompetech.

SimulatorENinterior designcreative buildingsimulation

Description (written by the developer; not a statement by this register)

**THIS GAME IS IN BETA! IF YOU FIND ANY BUGS OR HAVE ANY IDEAS ON WHAT YOU WANT TO SEE IMPROVED/ADDED, TWEET ME @_ezok ON TWITTER!** Your imagination is the limit with this game! Home Designer is a game where the goal is to create the best looking room! Each level upgrade comes with an increase in your budget, allowing you to purchase more furniture to use in your awesome creations! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ If you enjoy the game be sure to give it a thumbs up! If you don't enjoy it, instead of disliking it post on the suggestion thread what you would like to see improved! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Scripted by ScriptingIntoTerror

Last updated by the developer 8 Dec 2024, 01:18 UTC.

0
playing (measured 15 Aug 2026, 16:51 UTC)
2,409
lifetime visits
30%
liked (35 👍 / 82 👎)
481
favourites (199.7 per 1k visits)
13 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
499 R$
x2 Cash
399 R$
x2 XP
299 R$
More Colors!
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Home Designer! · welcome1,394 · 0.00% win
Beta Tester · other878 · 0.00% win
Gold Rank · progression1 · 0.00% win
Silver Rank · progression1 · 0.00% win
Bronze Rank · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.