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BrickBattle Reborn⚔️

BrickBattle Reborn⚔️

A Roblox experience owned by Decadecimal Studios.

ShooterENfree-for-allbattle royalecustom weapons

Description (written by the developer; not a statement by this register)

Welcome to BrickBattle Reborn, a new free-for-all battle experience that aims to concentrate the fun elements of the BrickBattle genre into one modern game, while having a variety of maps, fun modes, and a mixture of shorter and longer rounds. There are also custom weapons and other extras! 🎉 If you join the Decadecimal Studios group, you get an extra 10 coin bonus EVERY round! 😎 🤔 Need a little help? Take a look at the board in the lobby, on the left wall when you spawn! Any other questions or found a bug? Feel free to ask, for example on the group wall! If you find a bug, please PM CoolJackoWacko as he would love to hear about the bug and help to fix it!

Last updated by the developer 3 Apr 2024, 23:00 UTC.

0
playing (measured 12 Aug 2026, 03:53 UTC)
13,072
lifetime visits
63%
liked (135 👍 / 81 👎)
507
favourites (38.8 per 1k visits)
13 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
143 R$
Radio Pass
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,852 · 0.00% win
??? · secret960 · 0.00% win
50 KOs! · progression56 · 0.00% win
100 KOs · progression26 · 0.00% win
250 KOs · progression12 · 0.00% win
500 KOs · progression7 · 0.00% win
1000 KOs · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.