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1-YEAR πŸŽ‚ Anime Fighting Tycoon

1-YEAR πŸŽ‚ Anime Fighting Tycoon

A Roblox experience owned by MindStudios.

TycoonENanimetycoonfighting

1-YEAR πŸŽ‚ Anime Fighting Tycoon is a tycoon experience created on 2020-01-17. It has recorded 605,798 lifetime visits and 4,664 favorites. The current player count is 0. The experience holds a 75% like percentage. It is categorized under the tycoon genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Follow @MindStudiosRBLX and join our group MindStudios!

Last updated by the developer 19 Jan 2021, 16:59 UTC.

0
playing (measured 11 Aug 2026, 16:45 UTC)
605,798
lifetime visits
75%
liked (1,150 πŸ‘ / 374 πŸ‘Ž)
4,663
favourites (7.7 per 1k visits)
17 January 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Pass
2,000 R$
Triple Yen
1,350 R$
Double Yen
1,000 R$
[SALE!] V.I.P.
850 R$
Theft Pack
400 R$
Resource Pack
400 R$
Pet Pack
350 R$
Boombox
300 R$
Auto Collector
250 R$
Emote Pack One
175 R$
Emote Pack Two
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join the Fight! Β· welcome288,716 Β· 0.00% win
Master Builder Β· other16,183 Β· 0.00% win
Rebirth (1) Β· progression13,127 Β· 0.00% win
Meet the Hokage Β· progression1,479 Β· 0.00% win
Rebirths (10) Β· progression322 Β· 0.00% win
Rebirths (50) Β· progression4 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.