The Jungle Story
A Roblox experience owned by Lost Voice Entertainment.
AdventureENstory gamesurvivalmultiple endings
The Jungle Story is an adventure experience created on 2020-01-18. It has recorded 13,909,379 lifetime visits and 86,354 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description notes interactive story elements, a secret ending, and three total endings available to players.
Description (written by the developer; not a statement by this register)
UPDATE: Discover More secrets of The Jungle with the all new Secret Ending! Hint: The Village 🦍 Welcome to The Jungle! The Jungle is an interactive STORY GAME. Embark on a journey with your fellow tourists, Victoria to make it out of the Jungle! EVERY PERSON HAS A 1 *FREE* RESPAWN. DON'T RANDOMLY FALL AND USE IT UP! All Music Courtesy of Roblox APM Library should be royalty free. ⭐There are currently 3 endings in the game! 👍Make sure to like and favorite the game for more endings! 💥Having a difficult time surviving the Jungle? Need some extra aid in your journey? Check out the gamepasses in the shop! 😄Support the game further by joining the group: https://www.roblox.com/groups/5511416/Lost-Voice-Entertainment#!/about @Zeustices Programmer/Director @Rektway Project Manager @FunkySquadHD Builder @RainwayGaming Investor/Manager
Last updated by the developer 10 Aug 2026, 01:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:31 | 70 | no change |
| 23 Aug 2026, 18:19 | 70 | no change |
| 13 Aug 2026, 18:18 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.