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Existentiality

Existentiality

A Roblox experience owned by Magi's Realm.

RoleplayENweirdcoredreamcoreintrospective

Description (written by the developer; not a statement by this register)

Look at the grass, friend… is it green? Not quite. It’s alive but not really living. Existentiality is a quiet, introspective experience about existence, loneliness, and the spaces in between. - This game was inspired by Mouthwashing, Omori, and many other weirdcore/dreamcore games on Roblox!

Last updated by the developer 16 Aug 2026, 02:00 UTC.

0
playing (measured 16 Aug 2026, 18:36 UTC)
5,158
lifetime visits
92%
liked (33 👍 / 3 👎)
38
favourites (7.4 per 1k visits)
20 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA Tester · other1,584 · 0.00% win
Existential Forever · welcome1,431 · 0.00% win
You've Finished Blank. · progression150 · 0.00% win
Our Happy Place Of Robloxia · other82 · 0.00% win
Vern's Secret Note · secret72 · 0.00% win
You met the Creator! · other49 · 0.00% win
??? · other39 · 0.00% win
You Escaped The Party · progression26 · 0.00% win
You've Finished Relief. · progression25 · 0.00% win
You Finished Safe! · progression20 · 0.00% win
Secret Conversation.. · secret15 · 0.00% win
You've Collected all APD Characters! · collection13 · 0.00% win
You Tried. · other11 · 0.00% win
You Escaped Unsafe · progression10 · 0.00% win
Your adventure continues.. · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919492.517 August 2026 — 94 % liked27 August 2026 — 91 % liked27 September 2026 — 92 % liked9217 August 202627 September 2026
3 measurements spanning 40 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 01:0892+1
27 Aug 2026, 22:1691-3
17 Aug 2026, 22:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.