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[The Last Guest] Roleplay World

[The Last Guest] Roleplay World

A Roblox experience owned by ObliviousHD Fan Group.

RoleplayENroleplayminigamescinematic universe

[The Last Guest] Roleplay World is a roleplay experience created on 2020-01-20. It has accumulated 76,650,798 lifetime visits and 285,357 favorites. The title holds an 81% like percentage. Currently, zero users are playing the game. The experience features minigames and social activities within a cinematic universe setting.

Description (written by the developer; not a statement by this register)

Welcome to ObliviousHD Roleplay World! -Compete with friends and foes in a series of minigames and social activities. Explore the ObliviousHD Cinematic Universe, adventure through warzones and roleplay with friends. Credit: - Game developed by ForeverHD & ObliviousHD - Map by TrustMeImRussian

Last updated by the developer 22 Jan 2026, 11:38 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
76,650,798
lifetime visits
81%
liked (64,311 👍 / 15,277 👎)
285,360
favourites (3.7 per 1k visits)
20 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Epic Radio
450 R$
Sheriff
399 R$
Curfew Bot
399 R$
Penguin Soldier
399 R$
Bacon Man
399 R$
Elite Guard
399 R$
Donald
399 R$
Shedletsky
399 R$
Guest Agent
399 R$
Poop Lord
399 R$
Nickname Colors
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Guest 666 · progression710,806 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3681no change
23 Aug 2026, 13:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.