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Serenity Research Core [SRC] [GAME]

Serenity Research Core [SRC] [GAME]

A Roblox experience owned by Serenity Research Core.

SimulatorENsimulationcore monitoringsurvival

Description (written by the developer; not a statement by this register)

Welcome to the SRC Core. Monitor the core. Watch out. Don't let the core explode! Update 24-11-25: - Lots of Bugs fixes - Made the game more user friendly - Added lots of New Features Get coins while playing: Visitor: 1 coin/5 minutes Silver donator: 2 coins/5 minutes Gold donator: 3 coins/5 minutes Premium player: 4 coins/5 minutes Note: Does not stack We recommend playing the original game by Zephyred so you can see what we improved: https://www.roblox.com/games/47404297/Serenity-Research-Center-SRC

Last updated by the developer 22 Mar 2026, 14:45 UTC.

0
playing (measured 11 Aug 2026, 05:38 UTC)
58,007
lifetime visits
68%
liked (389 👍 / 181 👎)
1,208
favourites (20.8 per 1k visits)
21 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleport Tool
400 R$
Premium Hacking Tool
300 R$
Golden Donator
300 R$
Camera Tool
200 R$
Silver Donator
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Ran For It · other384 · 0.00% win
Core Startup · welcome360 · 0.00% win
You Saved The Core · progression197 · 0.00% win
Found Dave! · collection143 · 0.00% win
Secret 2 · secret93 · 0.00% win
Secret · secret89 · 0.00% win
Successfully hacked the core · progression62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:3868no change
15 Aug 2026, 16:2268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.