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Bank Factory Tycoon

Bank Factory Tycoon

A Roblox experience owned by Tycoons™.

Bank Factory Tycoon is a Roblox experience created on 2016-04-20. The game has accumulated 3,603,280 lifetime visits and 42,074 favorites. Currently, zero users are playing. The title holds a 67% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 31 May 2017, 16:37 UTC.

0
playing (measured 10 Aug 2026, 16:23 UTC)
3,603,280
lifetime visits
67%
liked (7,373 👍 / 3,679 👎)
42,073
favourites (11.7 per 1k visits)
20 April 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
499 R$
Ultra VIP Pass
299 R$
Banhammer
199 R$
VIP Pass
99 R$
Exploding Arrow Crossbow
99 R$
Body Swap Potion
49 R$
Gravity Coil
29 R$
Ridable Raptor
29 R$
Cuddly Cat
9 R$
Red Balloon
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

J.P. Morgan · other1,887,128 · 0.00% win
Welcome · welcome1,887,082 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked3 September 2026 — 67 % liked23 October 2026 — 67 % liked2 November 2026 — 67 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:2367no change
23 Oct 2026, 04:2267no change
3 Sept 2026, 04:1867no change
14 Aug 2026, 04:1667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.