Sans Fight Simulator
A Roblox experience owned by Snowthorn Studios.
Fighting & PvPENUndertaleBoss FightAU Skins
Sans Fight Simulator is a fighting-pvp Roblox experience created on 2020-01-22. The game features a lifetime visit count of 11,642,302 and 84,782 favorites. Currently, 16 players are active. The title holds a 72% like percentage. It is categorized as a boss fighting game with unique story elements.
Description (written by the developer; not a statement by this register)
Welcome to Sans Fight Simulator! A spin off of the famous game Undertale and it's hardest boss fight, but with our own twist and unique story line which branches out the further into the game you progress, this is called a Multiverse or an Alternative Universe. Sans Fight Simulator is a boss fighting game where your goal is to dodge Sans's attacks and attack him until you've won, seems simple right? 🎁 AU SKINS 📦 EXCLUSIVE EVENT SCENERY BUNDLE 🥇 BADGES TO COLLECT 💰 CODES! (6.1MVISITS, 70KFAVS)
Last updated by the developer 3 Jun 2026, 22:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:33 | 30 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 19:19 | 72 | no change |
| 13 Aug 2026, 19:18 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.