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Sans Fight Simulator

Sans Fight Simulator

A Roblox experience owned by Snowthorn Studios.

Fighting & PvPENUndertaleBoss FightAU Skins

Sans Fight Simulator is a fighting-pvp Roblox experience created on 2020-01-22. The game features a lifetime visit count of 11,642,302 and 84,782 favorites. Currently, 16 players are active. The title holds a 72% like percentage. It is categorized as a boss fighting game with unique story elements.

Description (written by the developer; not a statement by this register)

Welcome to Sans Fight Simulator! A spin off of the famous game Undertale and it's hardest boss fight, but with our own twist and unique story line which branches out the further into the game you progress, this is called a Multiverse or an Alternative Universe. Sans Fight Simulator is a boss fighting game where your goal is to dodge Sans's attacks and attack him until you've won, seems simple right? 🎁 AU SKINS 📦 EXCLUSIVE EVENT SCENERY BUNDLE 🥇 BADGES TO COLLECT 💰 CODES! (6.1MVISITS, 70KFAVS)

Last updated by the developer 3 Jun 2026, 22:45 UTC.

16
playing (measured 10 Aug 2026, 16:33 UTC)
11,642,302
lifetime visits
72%
liked (26,634 👍 / 10,615 👎)
84,908
favourites (7.3 per 1k visits)
22 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scenery Bundle
800 R$
Void Soul
90 R$
Better Items
60 R$
More Health
50 R$
More Items
45 R$
More Speed
40 R$
Instant Crates
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Judgement Hall · progression4,475,700 · 100.0% win
Heh Kiddo · other264,689 · 7.8% win
Unforgivable Trust · other259,919 · 5.3% win
So Close Yet So Far · other246,526 · 7.7% win
Easy Triumph · progression177,395 · 4.5% win
Medium Challenge · other64,942 · 0.90% win
Certified Pumpkin · collection28,725 · 0.00% win
Snowy Day Outside · other16,016 · 0.00% win
From 11 Alright? · other15,435 · 0.00% win
Warm Quicksand · other11,212 · 0.00% win
Snowier Day Outside · other9,787 · 0.50% win
Hard Coverage · other5,963 · 0.10% win
True Instinct · other690 · 0.00% win
Skin Collector · collection47 · 0.00% win
Scenery Collector · collection33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:1972no change
13 Aug 2026, 19:1872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.