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[LOVE OVER GREED] DEEP THROUGH THE FOREST

[LOVE OVER GREED] DEEP THROUGH THE FOREST

A Roblox experience owned by mr dom's epik group.

OtherENforestremakeabandoned

Description (written by the developer; not a statement by this register)

i dont like how this turned out sorry remaking stuff

Last updated by the developer 7 Aug 2026, 05:28 UTC.

0
playing (measured 10 Aug 2026, 19:52 UTC)
6,680
lifetime visits
86%
liked (842 👍 / 132 👎)
4,352
favourites (651.5 per 1k visits)
24 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Survival Kit
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome53,099 · 97.2% win
Explosive Personality · other26,394 · 35.6% win
Brutal End · progression25,757 · 25.9% win
Stealth · other18,575 · 11.3% win
First Night · progression14,860 · 14.6% win
MY LEGS! · other13,429 · 17.8% win
FREE LOOT!!! · collection5,898 · 13.0% win
you saved me..... · other4,316 · 3.2% win
Time for Therapy · other2,916 · 1.6% win
The Blood Moon Rises · progression2,556 · 4.9% win
FOOLED! · secret2,348 · 3.2% win
His Vision Evolves · progression1,422 · 3.2% win
Revenge · other1,015 · 0.00% win
The End Is Near · progression957 · 4.9% win
I'M RICH! · progression376 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86989217 August 2026 — 98 % liked27 August 2026 — 89 % liked6 September 2026 — 87 % liked16 September 2026 — 86 % liked26 September 2026 — 86 % liked6 October 2026 — 86 % liked16 October 2026 — 86 % liked26 October 2026 — 87 % liked5 November 2026 — 86 % liked17 August 20265 November 2026
9 measurements spanning 80 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 19:2286-1
26 Oct 2026, 19:2187+1
16 Oct 2026, 19:1886no change
6 Oct 2026, 19:1586no change
26 Sept 2026, 19:0886no change
16 Sept 2026, 17:2086-1
6 Sept 2026, 17:1987-2
27 Aug 2026, 17:1589-9
17 Aug 2026, 17:0398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.