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[LOVE OVER GREED] DEEP THROUGH THE FOREST

[LOVE OVER GREED] DEEP THROUGH THE FOREST

A Roblox experience owned by mr dom's epik group.

OtherENforestremakeabandoned

Description (written by the developer; not a statement by this register)

i dont like how this turned out sorry remaking stuff

Last updated by the developer 7 Aug 2026, 05:28 UTC.

0
playing (measured 10 Aug 2026, 19:52 UTC)
6,680
lifetime visits
86%
liked (806 👍 / 126 👎)
4,306
favourites (644.6 per 1k visits)
24 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Survival Kit
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome51,435 · 72.2% win
Explosive Personality · other25,762 · 30.9% win
Brutal End · progression25,186 · 29.6% win
Stealth · other18,177 · 18.5% win
First Night · progression14,541 · 10.5% win
MY LEGS! · other13,085 · 12.3% win
FREE LOOT!!! · collection5,623 · 4.3% win
you saved me..... · other4,177 · 5.6% win
Time for Therapy · other2,811 · 3.7% win
The Blood Moon Rises · progression2,396 · 3.1% win
FOOLED! · secret2,252 · 3.1% win
His Vision Evolves · progression1,334 · 3.1% win
Revenge · other894 · 4.3% win
The End Is Near · progression893 · 1.9% win
I'M RICH! · progression346 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86989217 August 2026 — 98 % liked27 August 2026 — 89 % liked6 September 2026 — 87 % liked16 September 2026 — 86 % liked26 September 2026 — 86 % liked6 October 2026 — 86 % liked16 October 2026 — 86 % liked17 August 202616 October 2026
7 measurements spanning 60 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 19:1886no change
6 Oct 2026, 19:1586no change
26 Sept 2026, 19:0886no change
16 Sept 2026, 17:2086-1
6 Sept 2026, 17:1987-2
27 Aug 2026, 17:1589-9
17 Aug 2026, 17:0398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.