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[ NEW ] Detention 🔊

[ NEW ] Detention 🔊

A Roblox experience owned by NOOBEstudios.

Social & hangoutENsocial hangoutvoice chatpotion brewing

[ NEW ] Detention is a social-hangout experience created on 2016-04-22. The game has accumulated 509,789 lifetime visits and 3,574 favorites. It maintains a 75% like percentage. Currently, zero users are playing. The experience supports PC, Mobile, and Console platforms and features voice chat functionality.

Description (written by the developer; not a statement by this register)

👀Detention is a new VC hangout game. Hopefully you like it👀 ✨NEW UPDATE 1✨ -Potion brewing! -Chalk added to more rooms! -Sticky notes added to more rooms! -Bug fixes 😎Make new friends 💥Find hidden items 🔑Discover secret rooms ⚗️Brew Potions ... and more 🕹️Available on PC, Mobile, and Console 🎙️Voice Chat (VC) is recommended for the best experience but not required to play Inspired by Mic Up, Neighbours, therapy and other spatial voice games.

Last updated by the developer 20 Jul 2025, 18:20 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
509,789
lifetime visits
75%
liked (825 👍 / 272 👎)
3,574
favourites (7.0 per 1k visits)
22 April 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Principal
400 R$
Scientist
300 R$
Teacher
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome272,048 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.