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[FREE CATALOG] Runway || MEGAX™

[FREE CATALOG] Runway || MEGAX™

A Roblox experience owned by MEGAX™.

RoleplayENroleplaygroupsocial

Description (written by the developer; not a statement by this register)

Welcome to MEGAX™ Runway! Here at MEGAX™ we love to see our members advance and be who they are! And we will try to make the environment as helpful and family-like as possible. We proudly welcome all people here at MEGAX, any age, gender, or orientation! Can't join the server? It's either because the show is an elimination or there is an admin meeting going on! If you're not in MEGAX™ and would like to join here's the link. https://www.roblox.com/My/Groups.aspx?gid=2809089 I hope you have a great time and good-luck in the show! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Credits: -Grotesquette for the fabulous makeup on the characters. Builder - Kelavira Scripter - Mystariie GFX - Mintell ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Please give this game a thumbs up and a favorite. It means a lot!

Last updated by the developer 22 Oct 2018, 20:17 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
100,828
lifetime visits
59%
liked (403 👍 / 285 👎)
1,064
favourites (10.6 per 1k visits)
24 April 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
80 R$
Props
60 R$
Trails
60 R$
Hat Recolour
40 R$
Handless Segway
30 R$
Red Balloon
25 R$
Selfie Stick
20 R$
Glowstick
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited MEGAX™ · other6,069 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.