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Infection:Tag!

Infection:Tag!

A Roblox experience owned by The Hand Developing.

Social & hangoutENtaginfectionsurvival

Description (written by the developer; not a statement by this register)

Welcome to Infection:Tag! At the start of each round 30% of the players start of as infected and the rest are runners. The infected tries to infect the runners, when a runner gets infected they turn into a infected player, and the player who infected the runner becomes a runner. When the round ends all of the infected players die, and it repeats like that until only 1 player remains. Collect effects, pets and listen to your favourite music while you become the greatest runner of them all! Want to votekick a exploiter? Type /votekick playername in the chat. When playing with only 1 other player you get half of the coins you usually get, cause it prevents people from farming thousands of coins. READ BEFORE BUYING A VIP SERVER: Vip servers do not give you coins/wins when you play in them. This is to prevent people from farming thousands of coins/wins by just being afk. BOUGHT 5 OR MORE CLOTHING PIECES? https://devforum.roblox.com/t/infection-tag-information/1001418

Last updated by the developer 7 May 2024, 09:05 UTC.

0
playing (measured 12 Aug 2026, 07:05 UTC)
30,325
lifetime visits
54%
liked (210 👍 / 176 👎)
789
favourites (26.0 per 1k visits)
26 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
299 R$
Radio
199 R$
Speed!
100 R$
Chat Color
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,632 · 0.00% win
You Met KevZyk! · other734 · 0.00% win
You Met index_nil! · other628 · 0.00% win
Wipeout Obby Completed! · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.