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The Trivia Gameshow

The Trivia Gameshow

A Roblox experience owned by NOOBEstudios.

MinigamesENquizmultiplayerprizes

The Trivia Gameshow is a minigame experience created on 2020-01-27. It has accumulated 1,309,119 lifetime visits and 9,314 favorites. The experience holds an 83% like percentage. Currently, zero users are playing. The game features eight categories and 146 questions within its trivia format.

Description (written by the developer; not a statement by this register)

Welcome to The Trivia Gameshow! I'm your host Mr. TopHat! Join us in trivia to win grand prizes such as podiums, trails, emotes and more! Use code "Release" for 1000 gems & 1000 coins! ✨ vote for a question 🎉 collect points from answering 😋 compete with friends 💎 win the grand prize and get famous There are currently 8 categories and 146 questions! From the creators of Longest Answer Wins and Shortest Answer Wins

Last updated by the developer 22 Aug 2024, 03:52 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
1,309,119
lifetime visits
83%
liked (1,549 👍 / 314 👎)
9,319
favourites (7.1 per 1k visits)
27 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Host
499 R$
VIP
299 R$
Question X-Ray
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Trivia! · welcome848,544 · 100.0% win
Join NOOBEstudios · welcome8,568 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3583no change
24 Aug 2026, 13:2283no change
14 Aug 2026, 13:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.