{IMPOSSIBLE!}The Gravity Obby
A Roblox experience owned by Anti 2.0's.
ObbyENgravity mechanicsprogressive difficultybadge hunting
Description (written by the developer; not a statement by this register)
Hoping to give bring something fresh when playing obbies. Be sure to have fun and when playing! Complete the obby and join our roblox group to be ranked as champion! You gain Admin Commands on your own VIP server if you buy it. This is just a simple obby made using EgoMoose's gravity controller script thingy. Sorry if the game is kinda buggy. This was one of my first games I ever tried to make seriously even though i didn't have any prior knowledge of developing. Only back to fix the camera thing cause some of my friends wanted to play it. Progress doesn't save so you gotta complete the obby in one go for the badge. Tags: RTHRO , obby , oby , obstacle , course , rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , colour , colourful , colours , noob , lava , jumps , jump , jumping , disappear , dissapear , hard obby , disapear , impossible , stupid hard , very hard obby , dissapearing , stairs , hard
Last updated by the developer 10 Aug 2022, 03:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 20:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.