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Solo: Severance [Combat Test Soon]

Solo: Severance [Combat Test Soon]

A Roblox experience owned by Vexer.

RacingENaction rpgdungeon crawlerclass-based combat

Description (written by the developer; not a statement by this register)

Hunters Break Loose Solo: Severance is completely free-to-play. Severe your ties, Hunter. You will start anew. Infinite Potential With more than 60 classes and boundless possibilities to build your character, you can create the perfect playstyle for you. Assemble Your Arsenal Katanas. Scythes. Guns. Expand your Arsenal with hundreds of weapons, then customize them to your own will. Control The Flow Experience the ultimate combination of speed and power in Solo: Severance. The situation doesn't control you, Hunter. You control it. Immersive Dungeons Explore, discover, fight, and fly in numerous of landscapes known as Dungeons. Fight Against the System In a world where the System is corrupted from its hunger for power, fight back as you explore worlds filled with countless enemies. Developers Hockeycon2012, winboynet32, fantasyflash, Quenxus, CrossWRLD, Zeri_to, maxwellscribblebook The Vexer team thank you for playing this game. Have fun, Hunters.

Last updated by the developer 17 Aug 2023, 18:27 UTC.

0
playing (measured 11 Aug 2026, 17:00 UTC)
7,472
lifetime visits
92%
liked (307 👍 / 26 👎)
860
favourites (115.1 per 1k visits)
28 January 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hunter · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.