Don’t Press The Button 2
A Roblox experience owned by On-Point Productions.
SimulatorENdisaster simulationinteractive buttonobstacle avoidance
Don’t Press The Button 2 is a simulator experience created on January 28, 2020. The game has accumulated 134,440,984 lifetime visits and 300,892 favorites. It maintains a 78% like percentage. Currently, zero users are playing the experience. The description highlights updates including new disasters and gamepasses.
Description (written by the developer; not a statement by this register)
👍 UPDATE AT 74,000 LIKES! 💥 Current Disasters: 54 ❓ Welcome to Don’t Press The Button 2! The power of the button is in your hands. What does the button do? Play to find out! ✈️ UPDATE [8/23] - ✈️ Airplane disaster! Watch it zoom! - ⛷️ Disappearing platforms! Dodge the red ones and stay alive! - 🌈 New Rainbow Carpet Gamepass! - 🌟 New Admin Commands Gamepass! - 📻 Updated Radio, use pre-set songs! - ⚙️ New Grapple Hook & Jetpack 🌴 UPDATE [6/7] - 🌴 Jungle Hunter disaster! Escape him 😨 - 💣 Big Bomb disaster! Watch out! - 😄 Epic face disaster! - ❓ Something big is on the way..? ⭐ All likes and favorites are heavily appreciated! Don't like the game? Let us know why in our group, or send a message to a developer! 💬 Join On-Point Productions for a free [FAN] chat tag in-game! 📝 We're always updating, make sure to keep checking! To be quickly notified about game updates, follow the game!
Last updated by the developer 1 Nov 2023, 16:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:01 | 78 | no change |
| 23 Aug 2026, 12:52 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.