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Don’t Press The Button 2

Don’t Press The Button 2

A Roblox experience owned by On-Point Productions.

SimulatorENdisaster simulationinteractive buttonobstacle avoidance

Don’t Press The Button 2 is a simulator experience created on January 28, 2020. The game has accumulated 134,440,984 lifetime visits and 300,892 favorites. It maintains a 78% like percentage. Currently, zero users are playing the experience. The description highlights updates including new disasters and gamepasses.

Description (written by the developer; not a statement by this register)

👍 UPDATE AT 74,000 LIKES! 💥 Current Disasters: 54 ❓ Welcome to Don’t Press The Button 2! The power of the button is in your hands. What does the button do? Play to find out! ✈️ UPDATE [8/23] - ✈️ Airplane disaster! Watch it zoom! - ⛷️ Disappearing platforms! Dodge the red ones and stay alive! - 🌈 New Rainbow Carpet Gamepass! - 🌟 New Admin Commands Gamepass! - 📻 Updated Radio, use pre-set songs! - ⚙️ New Grapple Hook & Jetpack 🌴 UPDATE [6/7] - 🌴 Jungle Hunter disaster! Escape him 😨 - 💣 Big Bomb disaster! Watch out! - 😄 Epic face disaster! - ❓ Something big is on the way..? ⭐ All likes and favorites are heavily appreciated! Don't like the game? Let us know why in our group, or send a message to a developer! 💬 Join On-Point Productions for a free [FAN] chat tag in-game! 📝 We're always updating, make sure to keep checking! To be quickly notified about game updates, follow the game!

Last updated by the developer 1 Nov 2023, 16:39 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
134,440,984
lifetime visits
78%
liked (69,216 👍 / 19,906 👎)
300,870
favourites (2.2 per 1k visits)
28 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS!
699 R$
🔥 Jetpack!
500 R$
🌀 Portal Shooter!
500 R$
🌈 Rainbow Carpet!
450 R$
⚡ Grapple Hook
400 R$
☁️ Flying Cloud!
300 R$
⭐ VIP!
250 R$
💰 x2 Coins!
200 R$
☄️ Gravity Coil!
150 R$
👚 Character Designer!
149 R$
🎵 Radio!
135 R$
💨 Speed Coil!
120 R$
💙 Mega Donation!
45 R$
❤️ Donation!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome37,885,208 · 0.00% win
Complete Speed Run · progression6,447,030 · 0.00% win
Found The Light · other4,026,039 · 0.00% win
Complete Frogger · progression3,272,975 · 0.00% win
Bubble Gum Master · other404,362 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7823 August 2026 — 78 % liked2 September 2026 — 78 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0178no change
23 Aug 2026, 12:5278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.