Zombie Tag
A Roblox experience owned by The Gang Stockholm.
RoleplayENtagsurvivalmultiplayer
Zombie Tag is a roleplay experience created on January 28, 2020. The game has accumulated 50,403,829 lifetime visits and 417,108 favorites. It maintains an 80% like percentage. Currently, zero users are playing. The description outlines normal and chapter modes involving humans and zombies.
Description (written by the developer; not a statement by this register)
Zombie Tag. Play with your friends and have fun! 🔥 How to play 🔥 Normal mode Humans: Avoid getting infected by zombies and survive! Zombies: Infect the humans! Chapter mode Humans: collect all keys, unlock each safe, run to the helicopter Zombies: Infect the humans! Update - Jan 17 Better gamepad support Added option to toggle boombox Fixed some chat stuff Update - Dec 2 New ability: Detect Zombies! Update - Nov 28 Updated the Store and did some console fixes. Update - Nov 24 Bugfix when making other players zombie, sorry about that bug. Update - Nov 22 * Chapters temporarily disabled, testing to gather some data. They will be back! Update - March 09 ⛷️ New Slopes Chapter ⛷️ Update - January 25 🚂 Updated Trains arena! 🚂 Update - December 23 🚂 New Trains arena! 🚂 Update - June 1 ⚔️New Level and chapter - Viking ⚔️ Update - May 9 ⛏️ New Mine Level and Chapter ⛏️ New Lobby! Created by The Gang Stockholm. Follow @TheGangSthlm for codes!
Last updated by the developer 15 Jun 2026, 07:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 14:21 | 80 | no change |
| 23 Aug 2026, 14:17 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.