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Zombie Tag

Zombie Tag

A Roblox experience owned by The Gang Stockholm.

RoleplayENtagsurvivalmultiplayer

Zombie Tag is a roleplay experience created on January 28, 2020. The game has accumulated 50,403,829 lifetime visits and 417,108 favorites. It maintains an 80% like percentage. Currently, zero users are playing. The description outlines normal and chapter modes involving humans and zombies.

Description (written by the developer; not a statement by this register)

Zombie Tag. Play with your friends and have fun! 🔥 How to play 🔥 Normal mode Humans: Avoid getting infected by zombies and survive! Zombies: Infect the humans! Chapter mode Humans: collect all keys, unlock each safe, run to the helicopter Zombies: Infect the humans! Update - Jan 17 Better gamepad support Added option to toggle boombox Fixed some chat stuff Update - Dec 2 New ability: Detect Zombies! Update - Nov 28 Updated the Store and did some console fixes. Update - Nov 24 Bugfix when making other players zombie, sorry about that bug. Update - Nov 22 * Chapters temporarily disabled, testing to gather some data. They will be back! Update - March 09 ⛷️ New Slopes Chapter ⛷️ Update - January 25 🚂 Updated Trains arena! 🚂 Update - December 23 🚂 New Trains arena! 🚂 Update - June 1 ⚔️New Level and chapter - Viking ⚔️ Update - May 9 ⛏️ New Mine Level and Chapter ⛏️ New Lobby! Created by The Gang Stockholm. Follow @TheGangSthlm for codes!

Last updated by the developer 15 Jun 2026, 07:41 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
50,403,829
lifetime visits
80%
liked (126,475 👍 / 32,108 👎)
417,074
favourites (8.3 per 1k visits)
28 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double XP
599 R$
VIP
400 R$
Ability: Detect Zombies
179 R$
Super Vote
149 R$
Double Jump
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet a Developer · social10,723 · 0.00% win
Chocolate Valentine · collection3,352 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2180no change
23 Aug 2026, 14:1780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.