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Super Easy Obby

Super Easy Obby

A Roblox experience owned by Dani's Obbies.

ObbyENobstacle coursedifficulty chartjtoh

Super Easy Obby is an obby experience created on 2020-01-31. It has accumulated 2,428,957 lifetime visits and 8,940 favorites. Currently, zero users are playing. The experience holds a 25% like percentage. The description lists various tags including difficulty levels and other game references.

Description (written by the developer; not a statement by this register)

Super Easy Obby brings one of the easiest obby experiences on ROBLOX! ignore tags: obby fun epic cool difficulty chart obby sea morbid chart colors rainbow fun blacks indo aom poly slime slimes hard challenging easy medium hard difficult remorseless new jtoh hard easy difficult impossible obstacle course evil xdco long short wraparound wallhop wall hop xea difficulty chart obby new hard fun jtoh fun happy idk what to say anymore pls robux cool bye Jupiters Jukes Difficulty Chart Obby Hard Obby Impossible Obby Difficult Obby WDCO WDCO SDCO ADCO #### ##CO UDCO EDCO DCO PDCO MDCO BUILD A BOAT

Last updated by the developer 17 Nov 2025, 16:33 UTC.

0
playing (measured 10 Aug 2026, 21:05 UTC)
2,428,957
lifetime visits
25%
liked (2,398 👍 / 7,321 👎)
8,937
favourites (3.7 per 1k visits)
31 January 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fly
500 R$
Rainbow Flying Carpet!
499 R$
VIP Commands!
150 R$
Pink Balloon!
129 R$
Boombox!
50 R$
Instant Respawn
50 R$
Speed Coil!
50 R$
Gravity Coil!
50 R$
Donator Chat Tag
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome669,886 · 0.00% win
WINNER · progression94,468 · 0.00% win
Beaten Pastel Red! · progression16,724 · 0.00% win
Beaten Dark Red! · progression16,080 · 0.00% win
Beaten Red! · progression13,635 · 0.00% win
Beaten Orange! · progression12,296 · 0.00% win
Beaten Pastel Orange! · progression11,471 · 0.00% win
Beaten Bright Orange! · progression9,570 · 0.00% win
Beat Bronze! · progression9,397 · 0.00% win
Beat Brown! · progression6,782 · 0.00% win
Beat Cork! · progression6,662 · 0.00% win
Beat Burlap! · progression6,032 · 0.00% win
Beat Cool Yellow! · progression6,000 · 0.00% win
Beat Bright Yellow! · progression5,493 · 0.00% win
Beat Gold! · progression5,485 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2514 August 2026 — 25 % liked3 September 2026 — 25 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:4725no change
14 Aug 2026, 07:4625first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.