Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Candy World Obby!

Candy World Obby!

A Roblox experience owned by Dev Studio Productions Incorporated (TM) C.

ObbyENcandy themeobstacle coursefan group

Candy World Obby! is an obby experience created on 2016-04-29. It has accumulated 8,538,014 lifetime visits and 47,715 favorites. The game holds a 69% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Travel the world of candy and sweets to victory! A fan of this game? Make sure to join our fan group! https://www.roblox.com/My/Groups.aspx?gid=2814463 Remember to give this game a thumbs up if you liked it^ LINK TO ETHAN PLAYING THIS: https://www.youtube.com/watch?v=wRp1m4IEUdA

Last updated by the developer 22 Apr 2020, 02:37 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
8,538,014
lifetime visits
69%
liked (6,530 👍 / 2,983 👎)
47,711
favourites (5.6 per 1k visits)
29 April 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1-Hit Kill Laser Gun
1,000 R$
Pompous, the Cloud
475 R$
Transmorph Ray Gun
400 R$
Phoenix Pet
250 R$
Gravity Coil
150 R$
Boombox Gear 3.0
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Candy World Obby! · welcome4,901,679 · 0.00% win
You won Candy World Obby! · progression1,036,967 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:2169no change
13 Aug 2026, 21:2069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.