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#KREWLIVE HANGOUT

#KREWLIVE HANGOUT

A Roblox experience owned by KREW ∇.

Social & hangoutENsocial hangoutsilent chatcommunity space

#KREWLIVE HANGOUT is a social-hangout experience created on 2020-02-01. It has accumulated 1,289,674 lifetime visits and 42,708 favorites. Currently, zero users are playing. The experience holds a 94% like percentage.

Description (written by the developer; not a statement by this register)

a place where you can hangout but not talk lol

Last updated by the developer 17 Mar 2022, 19:00 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
1,289,674
lifetime visits
94%
liked (14,573 👍 / 868 👎)
42,688
favourites (33.1 per 1k visits)
1 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

#1 FAM
111 R$
MONEY
50 R$
BOOMBOX
25 R$
VIP
10 R$
POTION
5 R$
BEANS
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lunar Badge · other4,277 · 0.00% win
Funneh Badge · other4,239 · 0.00% win
Draco Badge · other3,726 · 0.00% win
Rainbow Badge · other3,642 · 0.00% win
Gold Badge · other3,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:1594no change
14 Aug 2026, 13:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.