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Maze Marauders V0.0.5(Alpha)

Maze Marauders V0.0.5(Alpha)

A Roblox experience owned by Good Games Group <3.

ShooterENmazeshootermultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Maze Marauders! Maze Marauders! WILL BE game like no other. Battle your friends and foes with your choice of weaponry.... IN A MAZE! If you plan on playing on mobile, keep in mind please that even though some features are accessible on mobile, the game is currently not fully optimized for mobile. We will be optimizing it in the future. --------------------------VERSION 0.0.5---------------------------------------- - New Data saving! - new shop! - 4 new guns to choose from! - 2 new maps! Join the Dis group (link is under "Social Links") for the full details of the update! Current Developers that are working on this game: Project Lead - xDaBoss3000x Scripter - xDaBoss3000x Animator - xDaBoss3000x (custom anims coming soon!) Builder - cavilevil, UltraChocolatePie, bragedrage909, XCKittyX_Games Extra Credits: cavilevil - created one of the Maze Marauders thumbnails

Last updated by the developer 28 Jul 2023, 21:43 UTC.

0
playing (measured 23 Aug 2026, 02:35 UTC)
1,012
lifetime visits
93%
liked (13 👍 / 1 👎)
10
favourites (9.9 per 1k visits)
2 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 02:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double win cash
61,700 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prehistoric Marauder · other573 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.