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Get Active!

Get Active!

A Roblox experience owned by Vega Studios.

ObbyENmovementrescuecompetitive

Description (written by the developer; not a statement by this register)

The Council wants to mog the Empire. The Empire wants to mog the Council. But the real mission? That’s on you—and it starts with getting active. Stay moving. Save your companions. Run, jump, and push your limits to rescue allies which will help you get even more active! Somebody is going to get mogged, and it's up to you to decide.

Last updated by the developer 20 Oct 2025, 05:11 UTC.

0
playing (measured 12 Aug 2026, 05:22 UTC)
3,244
lifetime visits
82%
liked (49 👍 / 11 👎)
106
favourites (32.7 per 1k visits)
1 May 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Start With This Companion!
450 R$
Unlock Deluxe Companion!
400 R$
Extra Companion!
25 R$
Empire Campaign
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome945 · 0.00% win
Ending #3 · progression27 · 0.00% win
Ending #1 · progression21 · 0.00% win
Ending #4 · progression10 · 0.00% win
Ending #6 · progression10 · 0.00% win
Ending #2 · progression10 · 0.00% win
True Ending · progression9 · 0.00% win
Secret #2 · secret8 · 0.00% win
Ending #8 · progression8 · 0.00% win
Ending #7 · progression8 · 0.00% win
Ending #5 · progression8 · 0.00% win
Secret #4 · secret8 · 0.00% win
Secret #3 · secret1 · 0.00% win
Secret #1 · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.