Heli Rush! π
A Roblox experience owned by Zood Studios.
SurvivalENsurvivaltower defensescifi
Heli Rush! π is a survival experience created on 2020-02-07. It has accumulated 7,630,967 lifetime visits and 53,638 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The description mentions a sci-fi update with new bosses and attacks, alongside a forthcoming tycoon game.
Description (written by the developer; not a statement by this register)
π Survive a helicopter blasting different things at you, leveling up and earning coins each time you win! ποΈLIKE and FAVORITE the game and use the code "15KLIKES" for free cash! β Our new tycoon is coming out soon! Give it a favorite and follow and use code 12KLIKES for a free cash!β https://www.roblox.com/games/7477552662/Ultimate-Army-Tycoon [πΈ SCIFI UPDATE πΈ] - 1 New Boss (Robot) π€ - 4 New Attacks (Ice bomb, Black hole, Robot Egg, Railgun) π - 1 New Scifi Tower Map πΊοΈ - Lobby Expansion :π΄ - New Locker and Shop! π§³ - Camera Shake for more intense explosions π₯ - Heli Chance now increases π - Lag Fixes π οΈ - Bug Fixes π π Notice this game is in Alpha, a few bugs are going on. Instead of disliking because of them report them in our group! π¦ Premium Benefits: +1.25x Coin multiplier πΈ +Premium Chat tag π +Premium Nametag π·οΈ
Last updated by the developer 30 Apr 2026, 10:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.