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Roblox Residence [BETA]

Roblox Residence [BETA]

A Roblox experience owned by ROBLOX Residence Fan Club.

Social & hangoutENhangoutsocialbeta

Description (written by the developer; not a statement by this register)

[BETA] A lot to be added/ Car menu/ mall coming soon! ROBLOX R is a fun place to hangout and meet friends! Featuring a small, yet fun looking map to explore. You can find hidden badges around the map! You can buy in-game gear, pets & upgrades using our own virtual currency or robux! The more you play the higher your rank gets! (Highest rank is currently 'Overlord' and requires 4 days total playtime!) If you buy a gamepass in-game you have to join a new server for it to work! Become anyone you want to be! Click the clothing icon on the menu (bottom right of the screen) and input IDs from any clothing in the catalog! Note that if the game shuts down, you should know that we have updated the game. Join this amazing Fan group https://www.roblox.com/My/Groups.aspx?gid=2800552

Last updated by the developer 14 Dec 2022, 17:52 UTC.

0
playing (measured 11 Aug 2026, 12:37 UTC)
141,394
lifetime visits
50%
liked (814 👍 / 826 👎)
4,939
favourites (34.9 per 1k visits)
2 May 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Instant 'Overlord' level
500 R$
[SALE] x2 Cash Bonus!
100 R$
[SALE]DJ Pass
75 R$
[SALE]Disable mobile adverts!
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played. · welcome36,185 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.