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Hole Simulator!

Hole Simulator!

A Roblox experience owned by Rhyles.

SimulatorENsimulationgrowth mechanicpvp

Hole Simulator! is a simulator experience created on 2020-02-09. It has recorded 82,439,395 lifetime visits and 416,083 favorites. Currently, 27 users are playing. The experience holds an 81% like percentage.

Description (written by the developer; not a statement by this register)

Grow as big as you can to swallow the city! Sell what you swallow to upgrade your eating abilities! Eat other players to ensure you stay the biggest! Follow me for cash codes! 🌟NEW CODE AT 150K LIKES!!

Last updated by the developer 24 Jun 2026, 14:57 UTC.

27
playing (measured 10 Aug 2026, 14:47 UTC)
82,439,395
lifetime visits
81%
liked (162,419 👍 / 38,408 👎)
416,059
favourites (5.0 per 1k visits)
9 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4743first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Eat Holes!
650 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Hole Simulator! · welcome24,436,631 · 87.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3381no change
23 Aug 2026, 13:3181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.