Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
UnderBattle Maniac Fighter (Cancelled)

UnderBattle Maniac Fighter (Cancelled)

A Roblox experience owned by Maniac Studio's.

OtherEN

UnderBattle Maniac Fighter (Cancelled) is an other genre Roblox experience created on 2020-02-09. The game has accumulated 984,186 lifetime visits and 8,167 favorites. It currently has 0 players online. The title holds an 81% like percentage. The description states, "Sorry, it's for the best." The experience is marked as cancelled.

Description (written by the developer; not a statement by this register)

Sorry, it's for the best.

Last updated by the developer 29 Dec 2024, 22:42 UTC.

0
playing (measured 10 Aug 2026, 17:47 UTC)
984,186
lifetime visits
81%
liked (3,454 👍 / 787 👎)
8,167
favourites (8.3 per 1k visits)
9 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Visited UnderBattle Maniac Fighter · welcome32,942 · 0.00% win
You joined the group! · welcome5,456 · 0.00% win
You meet a Developer / Head Developer! · social2,066 · 0.00% win
Candy Sans [EVENT] (Unobtainable) · other1,735 · 0.00% win
Syno Sans [EVENT] (Unobtainable) · other1,661 · 0.00% win
Old UnderBattle Badge. · other1,170 · 0.00% win
Bad Time · other353 · 0.00% win
Dust... · other191 · 0.00% win
Blood thirst.... · other157 · 0.00% win
Joker · other5 · 0.00% win
Chocolate Stealer... [ =) ] · other5 · 0.00% win
Hidden Character · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.