Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATE 1] ✨Super Hero Masters

[UPDATE 1] ✨Super Hero Masters

A Roblox experience owned by Super Wolf Studios.

Fighting & PvPENsuperherocombatleaderboards

[UPDATE 1] ✨Super Hero Masters is a fighting-pvp experience created on 2020-02-13. It has accumulated 1,351,640 lifetime visits and 15,337 favorites. The current like percentage is 85. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Welcome to Super Hero Masters! Thumbs Up = More Updates! ⭐ USE CODE: NEW HOW TO PLAY: 👊 Train to become the most powerful! complete the quests to gain new Skills!👊 ✨ Choose your destiny! like Superhero or Supervillain! ✨ 💥 Use Skills to fight other players!.💥 📈 Try to get to the top of the leaderboards! ⭐ Join in Super Wolf Studios. for an in-game reward ⭐: 💰 1.25x Extra Coins ⚡ Tag in Chat Terms of Service, Privacy Policy and Creative Attributions:

Last updated by the developer 17 Feb 2024, 00:00 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
1,351,640
lifetime visits
85%
liked (4,424 👍 / 774 👎)
15,337
favourites (11.3 per 1k visits)
13 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

📦+250 Capacity - Pets📦
589 R$
🐶+4 Pet Slots🐱
499 R$
🐶 Multi-Chest Opening 🐶
350 R$
📦+100 Capacity - Pets📦
329 R$
👊X2 Strength👊
299 R$
🔮X2 Psychic Force🔮
299 R$
⚡X2 Speed⚡
299 R$
👼X2 Agility👼
299 R$
💕X2 Body Toughness💕
299 R$
⭐VIP⭐
199 R$
💨X2 Fly💨
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🔮 5K Psychic 🔮 · progression18,845 · 0.00% win
💕5K Body Toughness💕 · progression13,283 · 0.00% win
👊 5K Strength 👊 · progression12,250 · 0.00% win
👊 100K Strength 👊 · progression6,043 · 0.00% win
💕100K Body Toughness💕 · progression5,145 · 0.00% win
🔮 100K Psychic 🔮 · progression4,079 · 0.00% win
👊 500K Strength 👊 · progression3,534 · 0.00% win
💕500K Body Toughness💕 · progression3,118 · 0.00% win
🔮 500K Psychic 🔮 · progression2,429 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1985no change
14 Aug 2026, 13:0685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.