[DISCONTINUED] Anime Battle Simulator
A Roblox experience owned by Team Syndacore.
SimulatorENanimebattle simulatorspirit summoning
[DISCONTINUED] Anime Battle Simulator is a simulator experience created on 2020-02-14. The game has accumulated 10,292,886 lifetime visits and 104,173 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience. The title is marked as discontinued due to instability and lack of updates, with no active player count recorded.
Description (written by the developer; not a statement by this register)
Game is discontinued due to instability and lack of updates. However, this isn't the end for Anime Battle Simulator, possible future games in the long awaited future... 🌀 Summon your favorite characters as spirits, and unlock their hidden abilities as you train! 🏆 Participate in a variety of game modes, and climb the leaderboards! 🥊 Train to become the strongest fighter! Scripter / UI / Animations: Ryukiyo (@ iRyukiyo) Scripter: ShinsokuDev (@ShinsokuDev) Builder / Modeler: VirtualWorkclock (@ Workclock_) Contributions by many others!
Last updated by the developer 7 Mar 2026, 15:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 20:06 | 89 | no change |
| 13 Aug 2026, 20:05 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.