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[ALPHA] Moscow Border V1

[ALPHA] Moscow Border V1

A Roblox experience owned by People's Republic of Cubaᅠ.

RoleplayENSoviet UnionCold WarMilitary Roleplay

Description (written by the developer; not a statement by this register)

🚩 Welcome to Moscow Border! Step into 1950s Soviet Moscow during the Cold War, a time of vigilance and loyalty. The border guards the capital, enforcing strict control amid growing global tension. Every checkpoint, patrol, and document check is vital to protect the Motherland. Experience life as a soldier, officer, worker, or citizen in a city shaped by discipline and duty. Immerse yourself in authentic roleplay that reflects the challenges and atmosphere of this tense era. ⚔️ Defend the Motherland! Join the Soviet Armed Forces → https://www.roblox.com/communities/15622405 🎪 Join Our Community! Become a citizen → https://www.roblox.com/communities/5359425 Tags: Moscow, USSR, Soviet Union, 1950s, Cold War, Border, Roleplay, Military, KGB, Red Army, RP, Army, Soviet Defense, 1960s, Border Simulator, post ww2.

Last updated by the developer 26 Jul 2025, 16:03 UTC.

0
playing (measured 11 Aug 2026, 00:19 UTC)
48,790
lifetime visits
56%
liked (232 👍 / 183 👎)
733
favourites (15.0 per 1k visits)
14 February 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starshina Rank [🔥]
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Moscow! · welcome26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.