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Hex Empires

Hex Empires

A Roblox experience owned by Domini Studios.

SimulatorENreal-time strategyempire buildingtechnology research

Hex Empires is a simulator experience created on 2017-01-24. The game has recorded 782,849 lifetime visits and 15,912 favorites. Currently, zero users are playing. The title holds a 77% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Hex Empires is a real time strategy game. Your role is to lead a nation, expand your empire, and forge alliances. You must strengthen your army or risk being attacked. You can also research technologies, starting with basic things like sailing and archery, and advancing all the way to things like robotics and nanotechnology. Developing technology can give you an advantage. You can invest resources in your military, science, and industry, but you must choose carefully to win. Please put any suggestions or comments on the group wall. If you find any bugs or errors you can submit a bug report in-game by clicking the button at the bottom-left corner of the screen. We are listening to all of your suggestions, so keep them coming! Keep in mind, Hex Empires is still in it’s very early stages, so expect some bugs and keep a look out for updates! Shutdown = Updates Scripted by Elocore and mutex_lock Built By iColorDev and gdunn2

Last updated by the developer 11 Mar 2020, 04:10 UTC.

0
playing (measured 11 Aug 2026, 01:30 UTC)
782,849
lifetime visits
77%
liked (4,930 👍 / 1,451 👎)
15,911
favourites (20.3 per 1k visits)
24 January 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Game Creator
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visitor · welcome204,526 · 0.00% win
Alpha Tester · other546 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3577no change
14 Aug 2026, 17:3177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.