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[LEGACY] Valkyrie Support Clinic

[LEGACY] Valkyrie Support Clinic

A Roblox experience owned by Valkyrie Therapy.

RoleplayENroleplaymedicalsocial

Description (written by the developer; not a statement by this register)

🛠 | Welcome to Valkyrie Support Clinic, a restoreful clinic mentally and physically! Want to go for fun, maybe just for a massage, a SPA at the pool, or just someone to talk to? Come to Valkyrie Support Clinic! Our staff is calm and warm hearted, welcoming and overall amazing people. 📋 | Want to work here at Valkyrie Support Clinic? You can do so by joining the group and attending an interview session. Then, come to a training sessions to rank up. To become an MR, you have to be noticed by an HR, and you'll have an option to become an MR. [Development Credits] ANGHEL1C - Building and Scripting Brent - GFX kqneee - Modeler

Last updated by the developer 8 Feb 2026, 07:07 UTC.

0
playing (measured 11 Aug 2026, 23:45 UTC)
6,082
lifetime visits
79%
liked (42 👍 / 11 👎)
24
favourites (3.9 per 1k visits)
15 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[12] Clinic Manager
2,145 R$
[11] Clinic Supervisor
1,450 R$
[10] Staff Intern
830 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met the Creator · other261 · 0.00% win
Froggo?!?! · other38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.