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Breakness (ALPHA)

Breakness (ALPHA)

A Roblox experience owned by OneMinute.

HorrorENhorrorasymmetric multiplayeralpha release

Description (written by the developer; not a statement by this register)

🎃 Use code: Halloween1 for 200 FREE COINS in-game! 🎃 👍 5K LIKES FOR NEW CODE! Update 1.0 - 🎮 Game is released in alpha! 📞 Responders: Team up with Scientists to eliminate the beast. 🔬 Scientists: Assist Responders in their mission. Your UV Light stuns the Beast! ☠️ Beast: Eliminate all humans at any cost! 💀 Morph mode added for Beast! Watch out for the Beast while he is morphed! He will take damage, but it won't be shown until after he is out of morph mode! 🐦 Follow us on Twitter: @DevPointInt_LLC Remember to LIKE 👍 and FAVORITE ⭐ the game for updates, codes, and more!

Last updated by the developer 12 Jun 2026, 14:50 UTC.

0
playing (measured 11 Aug 2026, 06:06 UTC)
381,915
lifetime visits
84%
liked (4,964 👍 / 963 👎)
12,113
favourites (31.7 per 1k visits)
18 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Beast Chance
349 R$
VIP
299 R$
2X Scientist Chance
199 R$
⭐ Double XP ⭐
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Victory! · progression59,729 · 0.00% win
Win as Responder! · other42,410 · 0.00% win
Win a Game as the Beast! · progression33,849 · 0.00% win
Win as Scientist! · progression29,703 · 0.00% win
Reach Level 5! · progression15,054 · 0.00% win
Killed the Beast! · progression14,961 · 0.00% win
Win as a Solo Survivor! · progression5,970 · 0.00% win
Reach Level 10! · progression2,265 · 0.00% win
Obtain your 1st Legendary! · collection1,829 · 0.00% win
Play 100 Games! · progression697 · 0.00% win
Reach Level 25! · progression61 · 0.00% win
Obtain 5 Legendaries! · collection39 · 0.00% win
Reach Level 50! · progression8 · 0.00% win
Reach Level 100! · progression3 · 0.00% win
Reach Level 75! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked4 September 2026 — 84 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:2184no change
14 Aug 2026, 23:1584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.