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Easy Obby

Easy Obby

A Roblox experience owned by Blackwolf Studios.

ObbyENparkourobstacle courserainbow theme

Easy Obby is an obby genre experience created on 2020-02-19. The game features 55 stages. It has accumulated 3,986,949 lifetime visits and 6,800 favorites. Currently, zero users are playing. The like percentage stands at 14%. Tags include parkour, obstacle course, and colorful themes.

Description (written by the developer; not a statement by this register)

Welcome to the Easy Obby! Run, jump, and slide through this awesome obby! Be sure to like 👍 and favorite ⭐ if you enjoyed the game! *NOTE* It may take multiple resets for gamepasses to show up in your inventory. Stage Count: 55 Please message me any feedback you have so I can work on improving the game! Tags: Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful, Obby, Obby, Parkour, Mega Fun, Easy, Rainbow

Last updated by the developer 22 Aug 2024, 04:05 UTC.

0
playing (measured 11 Aug 2026, 00:31 UTC)
3,986,949
lifetime visits
14%
liked (515 👍 / 3,161 👎)
6,799
favourites (1.7 per 1k visits)
19 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands!
999 R$
Godly Powers!
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome235,121 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.