Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Human Can't Beat Obby V3

Human Can't Beat Obby V3

A Roblox experience owned by Budung Group..

ObbyENobstacle courseextreme difficultyparkour

Human Can't Beat Obby V3 is an obby experience created on 2020-02-19. The game has accumulated 797,416 lifetime visits and 2,245 favorites. Currently, zero users are playing. The title holds a 26% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Human Can't Beat This Obby 3! Human Can't Beat This Obby 3 is EXTREMELY hard than any other obby map! If you enjoy this map, please give thumbs up and favorite. :)

Last updated by the developer 31 Mar 2022, 13:13 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
797,416
lifetime visits
26%
liked (305 👍 / 877 👎)
2,245
favourites (2.8 per 1k visits)
19 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP채팅(59Rs)
59 R$
라디오 게임패스
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

인간이면 못깨는맵 3 첫 방문! · progression325,203 · 0.00% win
제작자와 만남! 와! 신나네요! · other1,678 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2614 August 2026 — 26 % liked3 September 2026 — 26 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–27 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:2326no change
14 Aug 2026, 17:2026first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.