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Frightsanity scream park [Horror theme park]

Frightsanity scream park [Horror theme park]

A Roblox experience owned by Frightsanity.

HorrorENhorror theme parkhaunted housejumpscares

Frightsanity scream park [Horror theme park] is a horror genre experience created on 2020-02-19. The game has accumulated 6,080,775 lifetime visits and 65,157 favorites. Currently, zero users are playing. The title holds an 86 percent like percentage. The description notes the presence of flashing lights, jumpscares, and blood within the horror-themed environment.

Description (written by the developer; not a statement by this register)

[❗WARNING❗] Game contains flashing lights, jumpscares & blood. Users playing in VR should play seated for your own safety. This game will lag on older devices and may not be 100% mobile friendly. ____ ⚪ Frightsanity scream park is a horror themed theme park filled with fun yet scary rides & haunted houses that you can walk through! ⚪ Live actors may be wandering around the park & interacting with the guests to make it more intense. Please be nice to the actors, disrespect, rudeness & trolling is NOT tolerated. 🌟 Star creators have UNLIMITED faster fright queue skip! Enjoy! 🌟 Credits to Kevin MacLeod, Zero project and Myuuji for most of the music used ingame. No copyright infringement is intended. ------- Tags: Horror, haunted, fright, theme park, scary, VR, roller coaster, horror game, jumpscare, fright sanity, fright, spooky, creepy, scream park, haunted house, scare zone

Last updated by the developer 5 Aug 2026, 18:47 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
6,080,775
lifetime visits
86%
liked (10,221 👍 / 1,627 👎)
65,139
favourites (10.7 per 1k visits)
19 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,927,134 · 81.9% win
You met a scareactor! · other5,426 · 0.00% win
You met the owner! · social474 · 0.00% win
You met an executive! · social388 · 0.00% win
You met an influencer! · social207 · 0.00% win
You met the head of the influencer team! · other192 · 0.00% win
Placeholder 25 · other103 · 0.00% win
You met a developer! · other75 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:0286no change
24 Aug 2026, 00:0186no change
14 Aug 2026, 00:0086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.