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Ro-Lifting Simulator

Ro-Lifting Simulator

A Roblox experience owned by Nitenity Studios.

SimulatorENsimulatorliftingnitenity-studios

Ro-Lifting Simulator is a simulator experience created on 2016-05-12. It has accumulated 4,798,123 lifetime visits and 66,560 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The experience is developed by Nitenity Studios.

Description (written by the developer; not a statement by this register)

Nitenity Studios: https://www.roblox.com/groups/group.aspx?gid=2823734 🎊 Follow the Developers on Twitter for Updates! 🎊 Nitefal: @NitefalRBX Puckmonster: @Timmitynl Nitenity Studios: @NitenityStudios

Last updated by the developer 3 May 2021, 03:10 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
4,798,123
lifetime visits
80%
liked (16,592 👍 / 4,034 👎)
66,556
favourites (13.9 per 1k visits)
12 May 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Expert Weights
250 R$
+10% XP limit
75 R$
+5% XP limit
50 R$
V.I.P. Floor
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,151,360 · 0.00% win
Novice badge · welcome647,588 · 0.00% win
Intermediate badge · progression615,927 · 0.00% win
Advanced badge · other594,007 · 0.00% win
Prestige 1 badge · progression523,734 · 0.00% win
Prestige 5 badge · progression5,648 · 0.00% win
Elite badge · other3,493 · 0.00% win
Prestige 10 badge · progression528 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5480no change
14 Aug 2026, 01:5280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.