💎 Vibe hangout ⭐
A Roblox experience owned by cyber hell.
Social & hangoutENhangoutchillcollectibles
💎 Vibe hangout ⭐ is a social-hangout experience created on 2020-02-20. The game has accumulated 10,934,950 lifetime visits and 97,775 favorites. It maintains a 90% like percentage. Currently, zero players are active. The description highlights features such as carryable cats, weapons, badges, and a level shop.
Description (written by the developer; not a statement by this register)
🐈 Maxwell the carryable cat 🐈 ⭐ BIG Update is here! + Christmas 🎄 ⭐ - 20+ new Weapons - 25+ new Badges - New Level Shop - New Trail Shop - New music list - Emoji Chat 😜 - and more Data has been reset for all players due to new data store system that prevents loss of data Vibe Hangout is back with a brand new look! Many new things to collect like badges, weapons, trails and levels. Explore the new map and it's secret places and puzzles. ( Old items are only available to those who owned them in the old version ) Join Cyber Hell for In-Game REWARDS: https://www.roblox.com/groups/5429615 Old map: https://www.roblox.com/games/11790157727/VH-Legacy-old-map [~Tags IGNORE~] Vibe hangout Chill cafe Cafe chill lofi rthro r15 vr korblox headless special thanks to vibe nyc devs for stealing assets,animations and ideas from us
Last updated by the developer 5 Jan 2026, 21:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.