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Outfit Renderer

Outfit Renderer

A Roblox experience owned by Vulkarin Stuff.

Social & hangoutENavatar customizationsocial tooloutfit viewer

Outfit Renderer is a social-hangout experience created on 2020-02-24. It has accumulated 10,433,815 lifetime visits and 66,394 favorites. The game currently has 1 player online. User engagement metrics show an 84% like percentage. The experience allows users to view public outfit data for other Roblox accounts.

Description (written by the developer; not a statement by this register)

The first and fastest live outfit viewing game on roblox! Original idea by TaaRt. Come see any user's outfits on Roblox (now called costumes) VIP servers are only 20 robux 🙃 DISCLAIMER: This game does not in any way violate Roblox TOS. Outfit information is PUBLICLY available by Roblox. UPDATE: 🔹 2024-05-20: OK guys, actually fixed the ratelimit issue this time! 🔹 2024-02-29: New backend API 🔹 Press 'R' on PC or the B button on a controller to ragdoll! Mobile support coming soon (NOTE: outfits cannot be equipped or removed while ragdolled)

Last updated by the developer 7 Jun 2024, 14:23 UTC.

1
playing (measured 10 Aug 2026, 19:30 UTC)
10,433,815
lifetime visits
84%
liked (16,680 👍 / 3,158 👎)
66,362
favourites (6.4 per 1k visits)
24 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
150 R$
Chocolate Milk
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Outfit Renderer! · welcome1,667,359 · 100.0% win
Stayed 15 Minutes · other255,811 · 0.00% win
Stayed 30 Minutes · other102,372 · 0.00% win
Inviter · social43,463 · 0.00% win
Stayed 1 Hour · other26,293 · 0.00% win
Completed the Obby · progression9,165 · 0.00% win
Merry Quackmis · other6,766 · 0.00% win
Donator · other2,696 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0284no change
13 Aug 2026, 20:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.